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Introducing Legion Multiplayer: where people and agents do the work together

Published on
Legion’s AI summary

Multiplayer is a shared work surface in Legion Intelligence where people and AI agents do the same work together. It is built for national security staff work: planning products, intelligence assessments, procurement packages, and maintenance work orders.

  • People and agents work the same thing at the same time, down to the same section.
  • Every change an agent makes is attributed and logged.
  • Approval gates are defined by the organization and enforced by the platform.
  • An approved decision leaves as a document, an order, a ticket, a record update, or a call into a connected system.
  • Multiplayer deploys wherever Legion deploys: enterprise, classified, and disconnected environments, each under its own controls.

Staff work is not the document. It is everything behind it: the current facts, the prior decisions, who owns what, what needs approval, and what happens next. The document is one of the things the work produces.

That work still runs on manual handoffs. Sections draft their pieces, someone aggregates them by hand over a week of email, and a contradiction between Annex C and Annex F surfaces at the deadline instead of the day it entered the plan. The copy everyone is editing is rarely the copy of record, and those handoffs are where versions diverge and conflicts go unnoticed.

Today we are introducing Legion Multiplayer, a governed shared work surface for national security staff work. People and agents work in the open on the same thing, every change an agent makes is attributed, and the steps that need a human decision wait for one.

How does Multiplayer work?

Multiplayer makes the work the shared surface for people and agents. An operations author drafts Annex C while, in the same order, an agent fills in Annex F, pulling supply and work order figures from the systems it has been given access to. Every change it makes is attributed to it. Both are working the same order at the same time, down to the same section. Any change that needs a human decision stays a proposal until an authorized reviewer accepts it, and anyone who joins later joins the work, not the conversation.

A reviewer opens the deliverable and its history in one place: what it says now, what changed, who changed it, and what has been approved. With both annexes in the same order, a conflict between the operations and sustainment sections is in front of the staff working it while the work is still forming.

What makes Multiplayer different from existing tools?

Collaboration tools give you a place to talk about the work, or a place to store what the work produced. Multiplayer is the work: where people and agents build it, where an organization’s approval gates sit, and where a person makes the calls that carry consequences. What it delivers is governed action.

For national security work, that shared surface also has to keep a human in the classification decision. An agent can propose a classification marking on the content it writes. It cannot set one. Multiplayer carries markings. It does not assign them, and classification remains an authorized human determination.

Multiplayer is part of the Legion platform. It deploys wherever Legion deploys: enterprise cloud, on-premises and air-gapped environments, classified networks including SIPR, and Centurion by Legion Intelligence at the disconnected edge, each under that environment's controls.

What happens when a decision is approved?

An approved decision does not stop at the page. It leaves as a document, an order, a ticket, a record update, or a call into a connected system, and it carries its approval and its attribution with it.

That is the difference between a shared work surface and a shared editor. An editor gives you a better document. Multiplayer gives you a decision that reached the system it was meant to reach, with a record of who made it in the Legion platform.

How does Multiplayer fit the rest of Legion?

Agents can perform units of work. They still need a work system. Legion's work has centered on keeping people in command of what agents do, with every change attributed and consequential steps held for a human decision. That governance was built around a single operator and the agents working with them. Multiplayer carries the same model into the work a staff does together, and it holds the record of who decided what across the handoffs where that audit trail usually breaks.

When can teams use Multiplayer?

Multiplayer is running in Legion deployments today. At a U.S. Department of Energy national laboratory, a recurring report is drafted as one shared artifact, each agent contribution is linked to its agent session, and subject matter expert review is built into the approval step.

Multiplayer is part of the Legion platform, not a separate product. If you are already running Legion, talk to your team about turning it on for a recurring staff product. If you are not, the fastest way in is to bring us one process that several roles touch and at least one step someone has to approve, and we will show you it running in your environment.

Request a Multiplayer demo.

Frequently asked questions

What is Legion Multiplayer?
Legion Multiplayer is a governed shared work surface in the Legion Intelligence platform where people and AI agents do the same work together. Agent-authored changes are attributed, approval gates are defined by your organization, and an approved decision leaves as a document, an order, a ticket, a record update, or a call into a connected system.
What environments does Multiplayer deploy in?
Multiplayer deploys in enterprise cloud, on-premises and air-gapped environments, on classified networks including SIPR, and on Centurion by Legion Intelligence at the disconnected edge. Each deployment is subject to the authorization and access controls approved for that environment.
Does content move between security domains?
Multiplayer deploys inside each domain under that domain's controls. Moving content between security domains follows your existing cross-domain transfer process, and Multiplayer does not bypass it.
Can an agent change the document without a human approving it?
Agents can make the changes their assigned access permits, and every change is attributed to the agent in the platform history. Steps designated as approval-gated work differently: the agent proposes the change, and it does not stand until an authorized reviewer accepts it. You decide which steps are gated.
How are agent permissions scoped?
Your administrators define each agent's identity and its access: which connected systems it can use and what changes it can propose or make in the document. Every change an agent makes is attributed to it in the platform history.
How does Multiplayer support classification review?
An agent can propose a classification marking on the content it writes. It cannot set one. Multiplayer carries markings. It does not assign them, and classification remains an authorized human determination.
How is Multiplayer different from other collaborative and workflow tools?
Multiplayer makes the work itself the shared surface for people and scoped agents, approval gates are defined by your organization, an approved decision leaves as governed action, and it deploys wherever Legion deploys.
What kinds of work run well in Multiplayer?
Multiplayer fits recurring, document-centered processes where several roles contribute sections, source data comes from more than one system, and specified steps need human approval. Good-fit use cases include MDMP planning products, current operations products, procurement packages, intelligence assessments, and maintenance work orders.

Table of Contents

Legion Multiplayer is a shared work surface where national security teams and AI agents do the work together, on classified networks and at the disconnected